/*
 * This file is part of aion-unique <www.aion-unique.com>.
 *
 *  aion-unique is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-unique is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.aion.serverpackets;

import com.aionengine.gameserver.model.gameobjects.Creature;
import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.network.aion.AionConnection;
import com.aionengine.gameserver.network.aion.AionServerPacket;
import com.aionengine.gameserver.skillengine.model.Effect;

import java.util.Collection;

/**
 * @author ATracer
 */
public class SM_ABNORMAL_EFFECT extends AionServerPacket {

    private int effectedId;
    private int effectType = 1;// 1: creature 2: effected is player
    private int abnormals;
    private Collection<Effect> filtered;

    public SM_ABNORMAL_EFFECT(Creature effected, int abnormals, Collection<Effect> effects) {
        this.abnormals = abnormals;
        this.effectedId = effected.getObjectId();
        this.filtered = effects;

        if (effected instanceof Player)
            effectType = 2;
    }

    @Override
    protected void writeImpl(AionConnection con) {
        writeD(effectedId);
        writeC(effectType); //unk
        writeD(0); // unk
        writeD(abnormals); // unk
        writeD(0); // unk
        writeH(filtered.size()); // effects size

        for (Effect effect : filtered) {
            switch (effectType) {
                case 2:
                    writeD(effect.getEffectorId());
                case 1:
                    writeH(effect.getSkillId());
                    writeC(effect.getSkillLevel());
                    writeC(effect.getTargetSlot());
                    writeD(effect.getRemainingTime());
                    break;
                default:
                    writeH(effect.getSkillId());
                    writeC(effect.getSkillLevel());
            }
        }
    }
}
